![]() ![]() ![]() Source: I spent too much time editing the config files so that KCD played at good FPS at 2560x1600 on an i5-2500k and AMD R290. But to answer the question, there's no one size fits all and I'm guessing their configuration worked decently on the largest number of machines, while bogging down the least and avoiding unacceptable edge-case results. And it isn't just about using them, it's about assigning the right core to the right thread. Why doesn't the game use those threads without editing a file? Well, you don't mean threads, I think you mean CPU cores. UNITY) you can actually pretty easily improve how the game assigns and processes threads through the user.cfg. ![]() Click to expand.This is a lot more complicated than I think you appreciate, but the short answer is that: yes, it can use more threads than as-configured out of the box yes, cry engine 3 is much much more CPU bound than UE4, and because it isn't a hot pile of garbage code-wise (i.e. ![]()
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